maps and terrain

generate and animate 2D and 3D maps using real-world data.
maps can be stylised to suit project or with realistic shading

time displacement

distort video by offsetting playback time across the frame.
creates trippy visuals that work best with static cameras

pixel sorting

customisable pixel level distortion and glitching.
great for abstract visuals and digital transitions


real-time smoke simulation.
realistic or stylised smoke and fire effects with near instant output

3D printing

production of physical 3D objects built from scratch in modelling software


3D destruction effects.
break walls, collapse floors, simulate smoke, drop debris etc.

gaussian splatting

creating 3d models and environments from video footage or multi angle stills.
advanced technique that supports transparency and reflection for ultra realism


disrupting video compression to create trippy visual glitches.