maps and terrain

generate and animate 2D and 3D maps using real-world data.
maps can be stylised to suit project or with realistic shading

time displacement

distort video by offsetting playback time across the frame.
creates trippy visuals that work best with static cameras

pixel sorting

customisable pixel level distortion and glitching.
great for abstract visuals and digital transitions


disrupting video compression to create trippy visual glitches.


animation using simulated 2D physics.
can be used for text, fluids and softbodies


add flowing motion to still images.
great for cinemagraphs


add graphics to complex moving subjects such as clothing and skin.
also great for advanced touch-ups and blemish removal.